Fw: [ODE] Callback function for Colision

Christian Gilman oneill at future-bytes.com
Sat Jan 18 03:24:02 2003


It's a wrapper and now i must include the Callback function for the
Colision. How can I handle that?

Thanks

----- Original Message -----
From: "slipch" <slipch@gsc-game.kiev.ua>
To: <ODE@q12.org>
Sent: Saturday, January 18, 2003 10:10 AM
Subject: Re: [ODE] Callback function for Colision


> Hello Christian,
>
> Friday, January 17, 2003, 7:19:03 PM, you wrote:
>
> CG> Hello,
>
> CG> i have got an own class for ODE, but now i want to make the colision,
but i don't know how i can code the nearCallback function in this class,
becaus it must be static und the functions needs a
> CG> memver var from the class.
>
> CG> This is not realy a question about ODE, but maybe someone got the same
problem and found a solution.
>
> CG> Thanks
>
> Do you mean you have class wrapping for ODE or you have your own User
Geometry Class?
> --
> Best regards,
> Konstantin Slipchenko
mailto:slipch@gsc-game.kiev.ua
>
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