Fw: [ODE] Use ODE with own Landscape

Christian Gilman oneill at future-bytes.com
Sat Jan 11 13:48:02 2003


Yes, I meant "Landscape".

Have you got some more information about "tri-collider contribution". I
don't know that.

Thanks

----- Original Message -----
From: "Nate W" <coding@natew.com>
To: "ODE" <ode@q12.org>
Sent: Saturday, January 11, 2003 1:36 PM
Subject: Re: [ODE] Use ODE with own Landscape


> On Sat, 11 Jan 2003, Christian Gilman wrote:
>
> > I made an own Landspace and now, i want ODE to simulate an exact
> > colision. How can I do that? Or must I use the Geom from ODE for
> > colision?
>
> Did you mean "landscape?"  If so, the tri-collider contribution will do
> what you want.  I have been using it to create racetracks and random hills
> for wheeled and walking vehicles, here's an example:
>
> http://www.natew.com/diagrams/screenshot_juice.png
>
> On a related note, if anyone is interested in a height-mapped-terrain
> editor for race track design, I've been doing a bit of work on one.  It's
> a C#/.Net thing, released under the GPL.  More info here:
>
> http://www.natew.com/diagrams/
>
> --
>
> Nate Waddoups
> Redmond WA USA
> http://www.natew.com
>
>
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