[ODE] Dynamic mesh collision

Nate W coding at natew.com
Tue Feb 18 12:14:02 2003


On Tue, 18 Feb 2003, Amund [ISO-8859-1] Børsand wrote:

> I have an idea about implementing "real" tyres in my offroad
> simulator, as a cloth-like mesh with inside pressure. This mesh would
> then have to collide with the ground. But I remember reading somewhere
> that OPCODE don't work with deformable/dynamic meshes, is that right?
> And the tricollider use OPCODE, right?
> 
> Hm. Problem, then.

Try using regular cylinders, and use a squishy CFM for tire-ground contact
joints.  I've been meaning to experiment with this, but haven't got around
to it.  I bet it works for physics purposes, though I'm not sure how to go
about rendering it nicely.

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com