[ODE] Framerate problem *again*

Marco Bancale F104 at softhome.net
Tue Feb 18 07:57:02 2003


Hi Mark,

Ok, I didn't know you're not making a game, but an evolving creature! :)

So maybe the reasoning could not be good for both the situations.
I understand now that you need a constant step of simulation and you
don't care about framerate, but I can't say why your solution doesn't
work well! It seems to be ok...

And yes, finally, we were talking about the same idea about calling
dJointGroupEmpty() before dSpaceCollide().
In my game it seems to work just fine, but I'll test it on different
PCs, because I'm not 100% sure of it.

	Bye Bye
	Marco