[ODE] Why is dVector3 defined as dReal[4] ???

Michal Bacik michal at lonelycatgames.com
Thu Feb 13 04:26:46 2003


> Isnt it just a matter of changing at which direction the gravity pulls?
> I changed my system from right to left, and only updated my 
> gravity vector -
> everything looked right after that - also the collisions.
> As far as i know ODE hasnt got any preference.
> 

It's really working. Thanks!

- mb