[ODE] link error when using dInfinity

David Walker david.walker530 at ntlworld.com
Wed Feb 5 17:01:02 2003


Hello,

I tried adding a way to access the dInfinity value from my .NET wrapper and
discovered that whenever I put dInfinity in my code I always get the message
LINK : warning LNK4098: defaultlib 'LIBC' conflicts with use of other libs;
use /NODEFAULTLIB:library
anybody know why or what I can do about it?

I wanted to use a function like this to return the Infinity value
static float get_Infinity()
{
    return dInfinity;
}

but I'm not sure if that will be ok. can anyone advise on this?

the idea is that you would then be able to do something like this from c#
contact.Surface.mu = get_Infinity;

Any help would be appreciated.

some general information about my progress with the wrapper. I've added a
few more things to it now, including Angular motor and joint feedback and
I'm now working on some improvements to the collision detection callback
handling (including some work with the materials concept that was discussed
recently). I hope to have an update soon. I'd still like any feedback (good
or bad) if anyone has any.

thanks,
David