[ODE] Using ODE with Direct3D

jjacob212@aol.com jjacob212 at aol.com
Wed Feb 5 12:28:01 2003


I've been having some trouble using the rotation matrix returned by dGeomGetRotation to rotate a mesh in DirectX.  I've seen on different sites that sometimes you need to invert the matrix before you use it, but I've tried that to no avail.  Perhaps someone out there knows what I should do, if anything, to use this matrix with DirectX.  

Thanks,

John

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