[ODE] ODE stability

Aras Pranckevicius nearaz at interamotion.com
Wed Dec 24 15:45:18 MST 2003


> I use WorldStepFast1, with delta time 0.05 and number steps 25. The
> Objects behave not stability.

0.05, if your time is measured in seconds, is 1/20th of a second - that's a
fairly low rate.

Try increasing the update rate (decrease timestep) and decrease StepFast
iterations. Say, 100Hz rate (step 0.01) with 2-6 iterations.

I've used 200Hz rate (step 0.005) with a low iteration count (2-4) in
LTGameJam2003 [ http://jammy.sourceforge.net/2003/games.php ] games - but
that high rate was used to cure collision detection inaccuracies :)


Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/



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