[ODE] Help.

jnilson_99 at yahoo.com jnilson_99 at yahoo.com
Sun Dec 14 07:29:49 MST 2003


> If velocities of bodies high, that bodies will often
> fly through wall and floor.

try creating a vector from your objects position at:

 Position_Vector(t) - Position_Vector(t-1)


then intersect that vector with the object you're
trying to collide with.


john

--- arcad <arcad at orion-mm.ru> wrote:
> Hello ode,
> 
> The Friends!
> Beforehand we ask to excuse me for my bad english.
> Can be anyone know that for bug proceeds at me when
> use ODE.
> If velocities of bodies high, that bodies will often
> fly through wall and floor.
> If velocities very small - all work correct. 
> I use ODE versions 0.39 and TriMeshCollider for
> geometry of my level.
> Under high velocity function - static void
> NearCallback (void *data, dGeomID o1, dGeomID o2)
> nothing do not 
> 
> return, as it is woke contact was not.
> May be know anyone output from this situations? Is
> it Beforehand thanked.  
> 
> -- 
> Best regards,
>  arcad                         
> mailto:arcad at orion-mm.ru
> 
> 
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode


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