[ODE] 2d system

Christopher Jefferson caj at cs.york.ac.uk
Wed Apr 2 06:53:52 2003


At 08:43 02/04/2003 -0500, J. Perkins wrote:
>Just a thought, but...
>
>Couldn't you get ODE to work in 2D by creating a collision plane and then 
>setting the gravity high enough to keep all of your objects on the 
>"ground"? Set your camera to look straight down on this plane and it would 
>seem you'd get the right effect.
>
>Is there some reason that this approach would not work?

This is actually what I am doing at the moment. The problem comes from the 
fact that ODE (and any system of this type) lose accuracy as the relative 
size of parameters get bigger.

Chris