[ODE] complex surfaces?

gl gl at ntlworld.com
Wed Apr 2 01:06:02 2003


> Then, and this would probably work
> better for your app, there's a heightfield collider in the works.  I'm not
> sure what the status is on that project.

My heightfield collider currently supports spheres, and will shortly support
rays.  Still to do are the other primitives (boxes, cylinders and capped
cylinders - which btw I would have called capsules).

Nobody appears to have tried it yet (or isn't admitting to it ; ), but here
it is:
http://r-i-l.net/_files/ODE/dHeightfield0.1b.zip
--
gl