[ODE] angular velocities
benny at kramekweb.com
Sat Sep 28 13:01:02 2002
You can use the dBodyVectorFromWorld() function to transform a vector
from world coordanites to local body coordanites. This funtion isn't
available in ode 3.0. You must use the CVS.
Ivan Bolcina wrote:
> How do I get rotation velocities? I used dBodyGetAngularVel, but it returned
> rotation around world axes. How do I transform it to object's axes?
> So I have rotation angular velocities and quaternion of orientation.
> Please advise.