[ODE] multiple contacts and sticking on the cusp

Kenneth Holmlund holmlund at hpc2n.umu.se
Wed Oct 30 14:15:02 2002


Btw, what's the current status of R&D on finding methods
for implementing real coulomb friction in an efficient way?
Any recent publications/preprints/conferences in this area?
/Kenneth

Russ Smith wrote:
> probably you're right. in fact, there needs to be a lot more written about
> the friction models in general. i'm reluctant to made dContactApprox1 the
> default, as this will break people's code in subtle ways - there are now
> enough users of ODE that breaking the API is kind of an anti-social thing
> to do unless there is a good reason.
> 
> i changed the buggy example, since that's the basis for a lot of people's
> vehicles. i may change the other examples too, but i'll try them out first
> to see what effect the change has.
> 
> russ.


-- 
Kenneth Holmlund
Director VRlab
HPC2N, Umeå University, Sweden
holmlund@hpc2n.umu.se