Re[4]: [ODE] always diabled body

slipch slipch <slipch at gsc-game.kiev.ua>
Thu Oct 10 00:32:01 2002


Hello Nate,

Wednesday, October 9, 2002, 2:06:58 PM, you wrote:

NW> On Wed, 9 Oct 2002, slipch wrote:

>>  I want to  hook enabled body to some point and drag it during
>>  simulation simply setting the point position.

NW> I am doing something like that in my application.  I create a
NW> "fixed" joint, and use it to attach the body to "the static
NW> environment" (as Russ puts it in the documentation).

There was a good idea by Benny Kramek:

"
You can give your body a very large mass and disable gravity on it. Then
it will move very little on it's own, and you can move it around with 
dBodySetPos()
"
Works fine.

-- 
Best regards,
 slipch                            mailto:slipch@gsc-game.kiev.ua