[ODE] rotation

Erick Tryzelaar erickt at andrew.cmu.edu
Thu Nov 7 12:25:02 2002


Sure there is:

This is from David Eberly's (chief architect behind the netimmerse engine)
webpage:

http://www.magic-software.com/Documentation/EulerAngles.pdf

Also, if you're interested, the rest of that site has an amazing amount of
useful information. Its good stuff.

-Erick

On Thu, 7 Nov 2002, Nate W wrote:

> On Thu, 7 Nov 2002, pia dalusong wrote:
>
> > is there any way to get the euler angles from the
> > matrix?
>
> I'm not sure, but a google search on "euler angle matrix conversion" does
> turn up a bunch of pages that I think show how to extract euler angles
> from a quaternion.  I only skimmed the results, but it looks promising.
>
> > if i'm using it on a car just on the chassis body
> > after i attach everything else is that ok?
> > is there any reason for this not to work?
>
> If "it" refers to dBodySetRotation, then I think you're going to get some
> weird behavior if you're rotating the body more than a tiny amount.  ODE
> will try to bring the wheels back into alignment during the next timestep,
> and that could take huge forces, and that could lead to explosive
> behavior.  At the very least I would expect the car to wiggle a lot during
> the first few timesteps.
>
> --
>
> Nate Waddoups
> Redmond WA USA
> http://www.natew.com
>
>
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