[ODE] Complie to a Lib

Ander Taylor ander_taylor at hotmail.com
Mon Nov 4 06:17:02 2002


I just worked out that I dont need the lib.

I can compile the whole lot, managed bits and everything, to a DLL.

Finished Space, AMotor and Geom, also added Params to JointHinge.

Works great.

Ander


----Original Message Follows----
From: "Jeff Weber" <jeffreyweber@hotmail.com>
To: ode@q12.org


I just made my own vector and matrix structs.

One other thing that is different about my approach is I used a "Managed 
C++" wrapper rather than the PInvoke method.

It seemed to work great considering my lack of any true C++ experience.  
I'll be getting back to it eventually, but currently I'm busy "faking" some 
vehicle physics for a demo that is due in december. I didn't want to chance 
using ode as I wasn't sure I'd be able to get things running correctly by 
then and still have time to work on the other things that need to be in the 
demo.

-jeff


----Original Message Follows----
From: Anselm Hook <anselm@hook.org>
To: Nate W <coding@natew.com>
CC: <ode@q12.org>
Subject: Re: [ODE] Complie to a Lib
Date: Sun, 3 Nov 2002 22:29:55 -0700 (MST)


There is one good reason not to use my C# binding - I am relying on a
class based Vector and Matrix math library (that I ported from an open
source clone of Java3D).  I strongly suggest using a struct based Vector
and Matrix library such as http://www.exocortex.org/3dengine or others
(his starting point is BSD licenced).

I'll bet Jeff Weber has solved this correctly - where is Jeff's site?
Jeff?

  - a

 > > On Sat, 2 Nov 2002, Ander Taylor wrote:
 > > > I am new to ODE and C++. I am working on a wrapper to allow the use 
of ODE
 > > > from .Net, extending the work already done by Jeff Weber.



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