[ODE] Re: Virtual creatures (karl sims etc...)

Ian Sherratt (Shez) shez at texonet.co.uk
Fri May 17 07:45:01 2002

A simple, nasty way to fix this particular problem may be to simulate your 
entire population at a fairly high timestep/low accuracy, take the top x% 
that you are considering for breeding, and simulate those under the same 
conditions at a higher accuracy.  This only works for 'classical' GA/GP 
systems where there is either very simple or no interaction between the 
evolving creatures.

Just a thought :-)