Re[2]: [ODE] Collision detection for arbitrary polytopes ?

Nguyen Binh Nguyen Binh <ngbinh at glassegg.com>
Fri Jun 14 00:39:01 2002


Yes, Opcode does provide penetration depth in Sphere and Ray collides
with a poly soup! But I can't see any in poly-poly (TreeCollider)
test.

But would we need to get penetration depth of two arbitrary poly
soup? I think we won't, or at least won't need to "compute" things
like that (Maybe a little cheat here by a fake value???).

Maybe the art of GAME physics is not (or not yet) making something
ACT real just LOOK real.


-- 
Best regards,

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   Nguyen Binh
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