[ODE] Re: cylinder collisions

Erwin Coumans Erwin.Coumans at havok.com
Wed Jan 23 12:41:01 2002


you don't need to triangulate your cylinder,
You could consider using GJK for this, and an open source implementation
can
be found in Solid 2.0:
<http://www.win.tue.nl/~gino/solid/index.html>

there is a recent thread on how to use Solid in a physics engine on
<http://groups.google.com/groups?hl=en&threadm=3C43D602.6090306%40animat
s.com>