[ODE] Joints send bodies to NaN

Gene Ruebsamen gene at erachampion.com
Mon Feb 18 16:29:02 2002


I've experienced similar problems, though I am not exactly sure what is
causing it. Try making sure the mass of your bodies are not too low wrt to
the forces and velocites being applied in the motors.

Gene

> -----Original Message-----
> From: ode-admin@q12.org [mailto:ode-admin@q12.org]On Behalf Of Nathan
> Fabian
> Sent: Monday, February 18, 2002 9:12 AM
> To: ode@q12.org
> Subject: [ODE] Joints send bodies to NaN
>
>
> This could be a problem with the fact that I'm
> wrapping classes around everything, but still using
> the C interfaces... I'm having an issue where
> everything works as expected on bodies dropping and
> crashing into each other, but when I associate a joint
> between the two (any two bodies of the group I've
> created) both sets of positions become (NaN, NaN,
> NaN).
>
> I'm sorry I don't have my code available to me at the
> moment (I'm hoping this problem looks familiar to
> someone), but I can supply it if anyone wants to look
> at it, although its written to use crystal space for
> the graphics...
>
> Nathan.
>
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