[ODE] dBodyGetAngularVelocity()

Russ Smith russ at q12.org
Wed Apr 24 22:24:01 2002


> The angular velocity that's returned from dBodyGetAngularVelocity(),
> it's expressed in the world coordinate frame, not the body's coordinate
> frame, right?  i.e. an angular velocity of (1, 0, 0) is rotation about
> the world x axis, not about the body's x axis, right?

yes. all vectors in ODE should be world-relative, except where
otherwise state in the docs.

russ.

-- 
Russell Smith
http://www.q12.org