[ODE] C++ wrappers

Martin C. Martin martin at metahuman.org
Wed Apr 10 21:45:02 2002


henry.maddocks@met.co.nz wrote:

> Same here. I've been doing the same work for my game. No point in re 
> inventing the wheel
>
>
> On Thursday, April 11, 2002, at 11:08  AM, Russ Smith wrote:
>
>> no ... i simply didn't bother much with the existing C++ wrappers.
>> so now they're out of date. i didn't consider that the C++ interface
>> added much genuinely useful functionality ... although proper
>> polymorphism for joint and geom types would be useful. yes, i would
>> definitely be interested in your C++ wrappers when they are done.
>

Same in what way?  Following the existing examples, or creating proper 
polymorphism for joint and geom types?

- Martin