[ODE] Usage question

Russ Smith russ at q12.org
Thu Nov 15 16:46:02 MST 2001


> I am wondering how to model something like the hip or shoulder joint of a
> human with ODE.  Initially ball joints come to mind, but as far as I can
> tell, these have three rotational DOFs, while I want a shoulder to only have
> two (no rotation around the arm axis!)

the best way really is to add a new joint type.
i've not yet started work on a "how to make a joint" document.

russ.

--
Russell Smith
http://www.q12.org



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