[ODE] C++

Colin Reed colin at nintendo.co.jp
Sun Nov 4 18:17:01 MST 2001


Firstly, congratulations on what you have acheived so far, from all of
the dynamics packages I've evaluated so far ODE is by far the best and
most stable. A problem that I am having is that even though a C++
interface is provided, because the internals of the engine are still C
you are missing out on a whole load of benefits from a true C++ system.

Are there any plans to convert to true C++?

Colin



More information about the ODE mailing list