[ODE] Re: Simpler Suspension Geometries

Erwin Coumans erwin.coumans at havok.com
Thu Dec 13 04:02:01 2001


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those havok demos do use the vehicle sdk, which uses raycasting (with =
lots of car tuning parameters).
Jeremy McGrath Supercross World Playstation 2 is a recent game that uses =
this solution (for a motorcycle).

Erwin

>do the vehicle demos on the havok site actually use the raycasting =
version?
>anyone know of an actual example of a game that uses it? i would like =
an
>example to strive to instead of working at blind target.


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<DIV><FONT face=3DArial size=3D2>those havok demos do use the vehicle =
sdk,=20
which&nbsp;uses raycasting </FONT><FONT face=3DArial size=3D2>(with lots =
of&nbsp;car=20
tuning parameters).</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Jeremy McGrath Supercross World =
Playstation 2 is a=20
recent game that uses this solution (for a motorcycle).</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Erwin</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>&gt;do the vehicle demos on the havok =
site actually=20
use the raycasting version?<BR>&gt;anyone know of an actual example of a =
game=20
that uses it? i would like an<BR>&gt;example to strive to instead of =
working at=20
blind target.<BR></DIV></FONT></BODY></HTML>

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