[ODE] Plygonobjects..

simon simon at dataport.no
Wed Dec 5 02:53:01 2001


Hi. 

Is there any support in ODE for using an arbitrary mesh as an object? Thing 
is I have a planet that people run around (its ofcourse round) blowing 
things up. I'm guessing I can do gravity by recalculating the "gravity" 
every frame and applying it individually to each object. But how do i fare 
when it comes to defining the planet's mesh as a rigid body? 

Thanks for any ideas. 


Simon