![]()
|
![]() ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. News
The Benefits of an Open Source Physics Engine
Find Out MoreIf you don't know what rigid body dynamics is, check out What is a Physics SDK?. Also, some useful simulation references are on Chris Hecker's rigid body dynamics page. Use the menu-bar links on the left to find out more about ODE. In particular you can download ODE source and binaries, read the ODE documentation and join the ODE community. |