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Copyright © 2000-2006 Russell Smith.
Last modified Monday May 28 2007.

Open Dynamics Engine


ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

Russell Smith is the primary author of ODE.

Please donate to the ODE Project

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The Benefits of an Open Source Physics Engine

  • ODE's BSD license allows you to use the source code free of charge in your commercial products.
  • ODE gives you more control over your product.
  • ODE can be more easily integrated with your own software and tools.
  • If you want to create your own physics engine, you can use the pieces of ODE as a reference!

Find Out More

If you don't know what rigid body dynamics is, check out What is a Physics SDK?. Also, some useful simulation references are on Chris Hecker's rigid body dynamics page.

Use the menu-bar links on the left to find out more about ODE. In particular you can download ODE source and binaries, read the ODE documentation and join the ODE community.